Warsaw Masters XXX - 2nd place
Hedkrakka's Madmob
Destruction
Card sets (7)
Hedkrakka's Madmob Rivals Deck
When a player gains or is given the Primacy token, they take the Primacy token and place it with their fighter cards. If another player has the Primacy token when a player gains it, they take the token from that player.
A player gains the Primacy token after an activation:
- in which a friendly fighter's Attack action targeted a fighter with no wound counters and took that fighter out of action.
- in which a friendly fighter's Attack action took an enemy leader out of action.
- if their warband holds four or more objectives.
If a player has the Primacy token at the end of the round, they gain one spent glory point and then discard the Primacy token.
Breakneck Slaughter Rivals Deck
Impetus: +1 Move to each fighter that has one or more Momentum counters. After the reaction step that follows an activation step, for each fighter that has one or more Momentum counters, that fighter's player picks an opponent. That opponent places the Scatter token in that fighter's hex, and pushes that fighter X hexes in the direction indicated by the Smash symbol, where X is the number of that fighter's Momentum counters, then removes that fighter's Momentum counters. If that fighter cannot be pushed into a hex, that fighter is not pushed, and stagger that fighter.
You can only include cards from one universal Rivals deck.
Play formats
Cards: 6 | 9 non-Rivals card/s | Primacy
Valid:
Relic Open
Not valid:
Championship Nemesis Rivals
Objectives (12)
Total glory - 18
6 |
5 |
1
1 | 3
Gambits (10)
10 | 0
Upgrades (10)
10 | 0
# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
DC162 | Bring It On | Surge, Dual: Score this immediately after an activation if: An enemy fighter made an Attack action in that activation that targeted a friendly fighter as part of a Charge action And: that friendly fighter is not out of action. |
1 | - | - | - | ||||||
DC163 | Dead Sneaky | Surge: Score this immediately after resolving your warband's second or subsequent reaction in the same phase. | 1 | - | - | - | ||||||
DC164 | Ere We Go! | Surge, Hybrid: Score this immediately after an activation if: Each surviving friendly fighter is in enemy territory Or: Each surviving friendly fighter has one or more Charge tokens. |
1 | - | - | - | ||||||
DC166 | Great Hunters | Hybrid: Score this in the third end phase if: Each surviving friendly fighter is in enemy territory and you have the Primacy token Or: There is no more than one surviving enemy fighter. |
3 | - | - | - | ||||||
DC167 | Green Fury | Surge: Score this immediately after an activation in which a friendly fighter with one or more wound counters made one or more successful Attack actions. | 1 | - | - | - | ||||||
DC170 | Smash 'Em | Hybrid: Score this in an end phase if: Two or more enemy fighters are out of action and you have the Primacy token Or: Three or more enemy fighters are out of action. |
2 | - | - | - | ||||||
DC175 | Da Great Stomp | Push each friendly fighter up to 1 hex towards the nearest enemy fighter. | - | - | - | - | ||||||
DC178 | Primal Brutality | Pick one: Gain the Primacy token, or discard the Primacy token. If you discard the Primacy token, choose one friendly fighter with no Charge tokens. The chosen fighter makes one Range 1 or Range 2 Attack action. Then give the chosen fighter one Charge token. | - | - | ? | - | ||||||
DC179 | Primal Kunnin' | Choose one friendly fighter. Then, if you have the Primacy token, you can give the Primacy token to an opponent. Push the chosen fighter 1 hex, or up to 3 hexes if you gave the Primacy token to an opponent. | - | - | - | - | ||||||
DC186 | Lucky Bone | Reaction: After this fighter's attack roll, defence roll or casting roll, discard this card. If you do, you can re-roll any number of dice in that roll. | - | - | - | - | ||||||
DC188 | Power of the Beast | +1 Wounds +2 Wounds instead while you have the Primacy token. |
- | - | - | - | ||||||
DC189 | Spirit of Gorkamorka | You can re-roll one dice in this fighter's attack rolls for Range 1 and Range 2 Attack actions. | - | - | - | - | ||||||
DC192 | Thick Hide | If this fighter would be dealt precisely 1 damage, this fighter is not dealt that damage. | - | - | - | - | ||||||
E27 | Duel of Wits | Reaction: Play this after an opponent plays a ploy. Draw two power cards. Restricted |
- | - | - | NewestDuplicate | 11/44 (25%) | |||||
E30 | Healing Potion | Choose one friendly fighter and roll one defence dice. On a roll of Block or Critical success Heal (2) that fighter. Otherwise Heal (1) that fighter. | - | - | - | NewestDuplicate | 13/44 (29.55%) | |||||
E31 | Inspired Attack | +1 Dice and +1 Damage to the first Range 1 Attack action made by an Inspired friendly fighter in the next activation. | - | - | - | NewestDuplicate | 6/44 (13.64%) | |||||
E35 | Mighty Swing | The first Range 1 Attack action made by a friendly fighter in the next activation has Scything. | - | - | ? | NewestDuplicate | 11/44 (25%) | |||||
E36 | Mirror Move | Reaction: Play this after an opponent pushes one fighter. Choose one other fighter and push the chosen fighter the same number of hexes. | - | - | ? | NewestDuplicate | 9/44 (20.45%) | |||||
E48 | Gloryseeker | +1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more. | - | - | - | NewestDuplicate | 35/44 (79.55%) | |||||
E51 | Great Strength | +1 Damage to this fighter's Range 1 and Range 2 Attack actions. | - | - | - | NewestDuplicate | 37/44 (84.09%) | |||||
NM186 | Instinctive Shield | When this fighter is given this upgrade, place one shield counter on this card, plus one shield counter if this fighter is a wizard. Reaction: After this fighter is dealt damage, before checking if this fighter is taken out of action, remove the shield counters from this card. If you do Heal (X) this fighter, where X is the number of shield counters you removed. Restricted |
- | - | - | - | 2/44 (4.55%) | |||||
NM282 | Darkwater Anchor | -1 Damage to Range 3+ Attack actions that target this fighter, to a minimum of 1. In addition, this fighter cannot be pushed by enemy warbands. |
- | - | - | - | 13/44 (29.55%) | |||||
BS3 | Eager for the Fight | Score this in an end phase if each surviving friendly fighter has one or more Charge tokens and/or is within 2 hexes of one of more enemy fighters. | 2 | - | ? | - | 2/44 (4.55%) | |||||
BS5 | Gale Force | Surge: Score this immediately after your warband's third or subsequent Attack action made in the same phase. | 1 | - | - | - | 5/44 (11.36%) | |||||
BS6 | Need for Speed | Score this in an end phase if each surviving friendly fighter has one or more Move and/or Charge tokens. | 1 | - | ? | - | 3/44 (6.82%) | |||||
BS9 | Rapid Strike | Score this in an end phase if the number of enemy fighters out of action is equal to or greater than the round number (e.g. two or more enemy fighters out of action in round 2). | 2 | - | - | - | 4/44 (9.09%) | |||||
BS18 | Reckless Charge | Choose a friendly fighter. Give the chosen fighter two Momentum counters. +1 Dice to that fighter's Range 1 and Range 2 Attack actions in the next activation step. | - | - | - | - | ||||||
BS28 | Moving Mark | (Errata update) While this fighter has one or more Move and/or Charge tokens, this fighter's Defence characteristic is 2 Block and this fighter cannot be on Guard. After this fighter's first Move action in an activation step, give this fighter one Momentum counter. |
- | - | - | - | ||||||
FO4 | Chill of the Grave | Score this in an end phase if two or more enemy fighters are out of action. | 2 | - | - | - | 9/44 (20.45%) | |||||
FO5 | Cold-blooded | Surge: Score this immediately after your warband takes an enemy fighter in enemy territory out of action. | 1 | - | - | - | ||||||
FO28 | Frostwyrm Cloak | You cannot give this to a Large fighter. -1 Damage, to a minimum of 1, from Attack actions that target this fighter while this fighter has one or more Ice counters. Reaction: After this fighter's activation, give this fighter one Ice counter. Restricted |
- | - | - | - | 5/44 (11.36%) | |||||
MM17 | Revealed Aspect | Pick one: Draw one power card Or: Choose a friendly fighter, including fighters who are out of action, with one or more upgrades. Add one of those upgrades to your hand, then give the chosen fighter one upgrade from your hand or power discard pile. Do not spend any glory points when you do so. |
- | - | - | - |